#ifndef HUD_H
#define HUD_H

#include <osg/Projection>
#include <osg/MatrixTransform>
#include "TextBox.h"

class Hud {
public:

	Hud(unsigned int x_min, unsigned int x_max, unsigned int y_min, unsigned int y_max);
	~Hud();
    
	osg::Group& getRoot();
	void addTextBox(TextBox& t);
	void removeTextBox(TextBox& t);
    
private:
    
	/** Hier haengt die Projetion dran **/
	osg::MatrixTransform* matrixTransform;
	/** Hier wird die TextBox angehaengt **/
	osg::Projection* projectionMatrix;
    
};
#endif
